- The Chest need to bend back more in the pass position.
- Maybe the head moved too much.
- Arms were too rigidity. I just used shoulder controller and forgot about elbow and wrist controllers. It need inertialess move in the arms to make it look naturally.
And shoulder, hip need to reconsider.
And shoulder, hip need to reconsider.
So I fixed the problems and I think it's look better.
Running forward.
I was using Trax editor to make running cycle into clip so it's easy to manage and make a loop animation. In order to cycle the running I translate follow axis Z at first but the feet look like it drifts back a bit when it hits the ground, so I had to check every single frames and offset the global control to make sure when the feet hit the ground it's in the same location in every following frame. I just have to do it in 25 frames then using graph editor to make the cycle with offset. So the forward run looks great.
Here is the forward run test:
Trax Editor.
I used Digital-Tutors to learn about Trax Editor.
The advantage things of using Trax editor that I have learnt are:
- To control the speed of the animation.
- To make an animation loop.
- Helpful for blending between animations. In Trax editor I can blend any number of motion clips and also split, merge, trim, cut, copy, and paste motions.
No comments:
Post a Comment