Thursday 29 November 2012

Final Test and Evaluation of Learning.

Final test
I gave myself the final task of Advanced skills unit is the Running with purpose and in camera set. When I chose to practice animation skill in Advanced Skills Unit I expected to relate my practice to the group project which is called The Growing Planet.
The basic animation of the main character in the original animatic was walking down the ship, running away, run and chase the creature and some other slow and quite act, so I decided to test The Chase Running. Although the group changed idea a bit, we cut off all the running scenes but I still want to practice the shot.

So I break down how the chase running look-like:
- The head maybe turn around sometimes like looking for something. It leads to the upper body turn follow.
- The running slow down sometimes and faster sometimes.

However I have not accomplished my task. I have some problem when I tried to using Trax editor, then mess up the animation. I understand how Trax editor work basically and what the effect of it but I am lack of experiment and met some problems that I have not solve yet. For example:
- I made a clip of running within 13 frames. When the timeline run out of frame 13 the leg still cycling but the upper body keeps still. Then I can not make other animation on the same character that I think It suppose to able to do.
- After create character set I could see some keyframes I just add after made a clip on the timeline.
- After make a clip I couldn't fix the animation even in Graph editor that I think it suppose to be able to do.

So, I ended up with the test below.
I used different model in the test because I think it is similar to our group project character and I need to practice with different rig as well.



Evaluation

Before i started this unit, I had rarely using Maya and doing animation without understanding the theory. Create Walk and Run cycle is the fundamental skill that every animator have to learn so doing these animation gave me a great value to myself. I have been able to go into more detail of how the characters will move after breaking down the timing, spacing, weight, the movement of upper body and so on.

I didn't finish all of the tests, nor have done as many tests as I would like to but what I have done will be put into great practice. 
Now i believe have a better knowledge of doing it and feel i can do it well and  will be better with more practice. I think this unit has allowed me to gain a better knowledge and understanding of doing animation and using Maya. I would like to believe I could go into this profession when i leave Uni.




Sunday 25 November 2012

Running forward.

I was checking the side view and saw the running was a bit like robot. I think the problems is the upper body move rigidity.
 
- The Chest need to bend back more in the pass position.
- Maybe the head moved too much.
- Arms were too rigidity. I just used shoulder controller and forgot about elbow and wrist controllers. It need inertialess move in the arms to make it look naturally.
And shoulder, hip need to reconsider.

So I fixed the problems and I think it's look better.


Running forward.
I was using Trax editor to make running cycle into clip so it's easy to manage and make a loop animation. In order to cycle the running I translate follow axis Z at first but the feet look like it drifts back a bit when it hits the ground, so I had to check every single frames and offset the global control to make sure when the feet hit the ground it's in the same location in every following frame. I just have to do it in 25 frames then using graph editor to make the cycle with offset. So the forward run looks great.



Here is the forward run test:


Trax Editor.
I used Digital-Tutors to learn about Trax Editor.

The advantage things of using Trax editor that I have learnt are:
- To control the speed of the animation.
- To make an animation loop.
- Helpful for blending between animations. In Trax editor I can blend any number of motion clips and also split, merge, trim, cut, copy, and paste motions.

Monday 19 November 2012

Running test - The top body.

It was really handy for using Graph Editor to set key for the following acts. 
In this situation I selected gravity controller, back controller and chest controller to set rotate key in order to give a forward lean to top body, then using graph editor to move curves like image below.
The reason of doing this is the acts is the same (moving forward) but it is not happened at exactly the same time, an act happened bring about the others, and their intensity are different.
One thing that I learnt from Digital Tutor's tutorial is make sure the move cycling from frame 1 to frame 25 if we want cycle the animation or make it to track clip. It means I have to add key at frame 1 and frame 25.

I found the most difficult thing when working with top body is the movement of shoulder and hip.

In Muybridge's the running man I can see that the hip twist follow the forward leg, the hip go down when the feet hit the ground. It happens obviously in the passing and the high position.
About the shoulder it seems depend on the move of arms. I add a bit rotate Y on scapula controllers to twist the shoulder close to the body when the arm moves forward and open when the arm moves backward.  

I put more sway up/down on the hip and I think it looks better.


Tuesday 6 November 2012

Timing. Test running started from bottom body.

Test running using Richard William's reference
In the tutorial from Digital Tutor: How to create Walk cycle 
There is one inbetween frame between contact frame and passing frame but in Richard William's has 2 inbetween frames. So I break down timing like this:


Here is my running test using Digital Tutor's model. I'm just done the bottom of body and I'm quite happy with the result generally.

I'm going to move on to the top of body in the rest of this week.

Wednesday 31 October 2012

Theory of Running. Researching.

Animator's Survival Kit - Richard Williams



- Video reference:

The Running Man by Eadweard Muybridge
This picture below is the sequences photographs of the running man which have 12 images of 2 view sides in front of the white grid on the black background. That's really useful for studied the processes of human motion, revealing action and musculature. 
This photographic sequences produced as apart of Muybridge's Animal Locomotion series.


Other video reference:



Sunday 28 October 2012

Video references

As I work Ozi group project as an animator so I have chose skill to practise in Advance skills unit is animation skill which focus on Run cycle.
So I cut some clips from the movie - The Running Man which I could use for reference.

Basically the group project is called Growing Planet. Here is shots in the film.
The yellow highlights are shots I chose to practice advande skills unit.

SHOTS

3D
1. Ship awkwardly enters the planet
2. Overhead shot of ship on planet floor
3. Ship opens and Amal (means ‘hope’) limps out of the ship
4. Amal walks briefly through the wilderness
5. Amal collapses
6. Turns onto back
7. POV of eyes closing
*DARKNESS* NARRATION BEGINS
2D – All with dreamlike effect
8. Spaceships descend into to the planets sky
9. Amals’ people looking up into the sky in despair
10. Spaceships begin to blast the people down below
11. People run away screaming
12. People get shot/die etc
13. Few remaining of Amals people hop in ships
14. They fly into space
15. They get chased
16. All get blasted
17. Amals ship gets away
18. Amal looks back with tears in eyes – fades out
19. Darkness with last bit of narration
*DARKNESS* NARRATION STOPS
3D
20. POV Eyes open *blurry* little creature in front of his face
21. Blinking as vision becomes more clear
22. Creature taps Amals face
23. Amal jumps up in shock
24. Creature hops back
25. Amal tries to grab creature
26. Creature runs between Amals legs
27. Creature runs away
28. Amals chases creature
29. Creature runs down underground temple steps
30. Amal slips and falls down steps
31. Amal rolls down
32. Lands on temple floor
33. Blue stones enlighten the temple
34. Amal looks around in amazement whiles sat on floor
35. He gets up and dusts self off
36. He notices alit generator at the end of corridor
37. He walks towards it curiously
38. Creature pops head out from behind pillar smiling
39. Amal arrives at generator and looks at it weirdly
40. Shot of weird alien language on dusty generator
41. He dusts of generator
42. Generator lights up even more and makes drone like sound
43. He notices alien language Is now on his had
44. As temple is shaking, armour grows out of the ground

The invaders were originally looking for the growing planet because the growing planet has power. The growing planet is a legend all over the universe and various enemies want its power.



References

Introduction to Maya Animation Walk Cycle 

This tutorial teaches how to create walk cycle in Autodesk Maya. At once I used it as a mode to learn about Maya again.
So that is some notes I sum up from the tutorial:
  • Write MEL script to keyframe attributes that you want to in Channel box. That is very helpful to avoid unneeded keys. I could not understand how to write it, just using it as a available tool.
  • Graph editor: 
    • Get the idea of the movement line,  control keyframe without touching model, fix or delete unneeded keys.
    • Give the movement nice and smooth by adjust handles.
    • Set up the following through acts by using graph editor...
    • Order of keyframe a walk cycle:
      • Start from the bottom of body: center gravity -> hip -> feet 
      • Upper body: notice of following acts.
 Here are my practice of walk cycle:

Richard Williams Run cycle
Richard Williams' The Animator's Survival Kit is a great book for animator. I have not have opportunity to read it carefully and doing all the practice follow this book, so this time I can focus on Run cycle that is one of the fundamental skill for animator. 











Preston Blair's Walk Cycles 






Monday 15 October 2012

Advanced Skills - Getting started

For this unit I have to choose skills I would like to improve during the first term. I am pretty stressful for trying to adapt with new school. It a bit different from my FdA course in some ways and I have to catch up with class due to missing the first week. 
Back to the unit I have quite big ambition at first that I not only want to improve animation but also character design, rendering. It is because I have a film idea which I need to research and work with these skills. Nevertheless I understand that I couldn't do all of these in first term so I have to choose one which I would like to work with most.
After some discussion with Dan I have chose to work and research into developing my skills in animation. Base on my concept idea I am going to focus on Running action.